{"id":11770,"date":"2016-11-11T14:13:55","date_gmt":"2016-11-11T14:13:55","guid":{"rendered":"http:\/\/thevoiceoflondon.co.uk\/?p=11770"},"modified":"2016-11-11T14:13:55","modified_gmt":"2016-11-11T14:13:55","slug":"i-never-realised-how-much-of-a-sociopath-i-was-until-i-played-this-game-dishonored-2-ps4-review","status":"publish","type":"post","link":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/i-never-realised-how-much-of-a-sociopath-i-was-until-i-played-this-game-dishonored-2-ps4-review\/","title":{"rendered":"&#8220;I never realised how much of a sociopath I was until I played this game&#8221; | Dishonored 2 PS4 Review"},"content":{"rendered":"<h3><span style=\"font-weight: 400\">Not only is Dishonored 2 a perfect echo of the ethos that earned its predecessor a <\/span><i><span style=\"font-weight: 400\">Game Of The Year <\/span><\/i><span style=\"font-weight: 400\">title 4 years ago, it will also seriously make you question how much of a sociopath you are.<\/span><\/h3>\n<h3>Reporter: Ryan Yeo | Sub-Editor: Emre Gunes<\/h3>\n<p><span style=\"font-weight: 400\">Set 15 years after the Dunwall plague, Dishonored 2 is injected with much needed colour through tanned European architecture and healthy greens, no longer consumed by muddy darkness. The now reigning Empress, Emily Kalwdin, protected by her father and bodyguard Corvo Attano, are once again overthrown by the witch, Delilah. With a much more engaging storyline, the player is encouraged to care about their approach to certain characters as it will affect the outcome of the game.<\/span><\/p>\n<div id=\"attachment_11882\" style=\"width: 1290px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-11882\" class=\"wp-image-11882 size-full\" src=\"http:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-content\/uploads\/sites\/64\/2016\/11\/2_187.jpg\" alt=\"2_187\" width=\"1280\" height=\"716\" \/><p id=\"caption-attachment-11882\" class=\"wp-caption-text\">The new city, Karnaca, has some much needed life through wider ranges of colour used. (Bethesda)<\/p><\/div>\n<p><span style=\"font-weight: 400\">The game pushes you to dare, try and fail to fully explore your options in getting to your goal. With a more vertical map, players are encouraged to be aware of their entire surroundings. When I teleported to a balcony three floors up to get away from the walking centurions below, I found I only traded rocks and corners to hide behind for beds and closets \u2013 dangerous guards still lurked in the hallways. The world is so much more interactive, aided by random notes or conversations from guards detailing new and unique opportunities to achieve your mission. For example, I discovered that there was a disused electric chair that sounded much more promising than shoving a blade in my target&#8217;s throat. My goal had now changed to luring the target to this place instead, without any on screen prompt from the game. Dishonored 2 makes you feel confident to try it because you know, somehow, it\u2019ll work.<\/span><\/p>\n<p><span style=\"font-weight: 400\">This amazing improvement is ironically the reason I always die. The game, unlike its predecessor, seems to punish players for choosing an easier and chaotic approach. Between Corvo and Emily, the two playable characters, Emily is arguably more designed for a stealth playthrough due to her new range of supernatural abilities. And because these games bring out the sociopath in you, I chose her.<\/span><\/p>\n<p>https:\/\/www.facebook.com\/LADbible\/videos\/2931583200222184\/?pnref=story<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">In the fourth chapter, the protagonist is required to approach a mansion that has an entire district surrounding it. I choose an open courtyard, risking the lack of cover in exchange for less of guards. <\/span><\/p>\n<p><span style=\"font-weight: 400\">I reach out to a ledge above an unsuspecting enemy with Emily\u2019s new \u201cFar Reach\u201d ability in order to drop assassinate. Damn, he\u2019s not so unsuspecting now that I missed the ledge and plopped myself an inch in front of his face. Time to let him kill me.<\/span><\/p>\n<p><span style=\"font-weight: 400\">I try again, this time linking three guards fate together with her \u201cDomino\u201d ability. Once I fling just one of them to a disintegration fence, they all fly in that direction. Except for one, who sadly doesn\u2019t make it to the fence and lands in front of the guard I was in breathing space with a second ago. I swear he looks at me with a sense of disappointed d\u00e9j\u00e0 vu, as if the restart didn\u2019t wipe his coded memory. Yes, I did just restart the game a second ago, and yes I will be doing it again now, and yes you can stop judging me.<\/span><\/p>\n<p><span style=\"font-weight: 400\">By my fifth attempt through this courtyard, I have pretty much memorised the number of frown lines in the poor guards faces because I\u2019ve found myself stumbling that far in front of them. It\u2019s like when your friend insisted on trying for the billionth time that he can indeed do a backflip that won\u2019t break his neck. It loses its novelty after a while.<\/span><\/p>\n<div id=\"attachment_11873\" style=\"width: 1610px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-11873\" class=\"wp-image-11873 size-full\" src=\"http:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-content\/uploads\/sites\/64\/2016\/11\/Dishonored2.jpg\" alt=\"dishonored2\" width=\"1600\" height=\"842\" \/><p id=\"caption-attachment-11873\" class=\"wp-caption-text\">Emily&#8217;s &#8216;Far Reach&#8217; ability allows you to manipulate your enemies (Bethesda)<\/p><\/div>\n<p><span style=\"font-weight: 400\">But I\u2019m so glad the same cannot be said for Dishonored 2. These mishaps beautifully encapsulate the middle ground between linear platforms and open world gaming. Although this courtyard is such a small part of the game, these new abilities give birth to a wide arsenal of creative and innovative ways to progress through the game and my OCD, now in overdrive, wants to experience as many of these ways as possible. For the first time, in a long time, I have a valid reason to immediately play the game again knowing I\u2019ll get a different experience. And with game price points of \u00a345 and up, this is sorely needed.<\/span><\/p>\n<p><span style=\"font-weight: 400\">While I expected some frame rate issues for a game that is packed with so much expansion, the clunky feeling of traversing rooftops and streets normally feels a little disorientating. Regardless of whether or not this was intentional to push you to experience more of what the game has to offer, it was an unwarranted aspect that only held me back from fluidity in the movement.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Nevertheless, Dishonored 2 breaks boundaries with how players can experience the game. While, open world\u2019s such as Skyrim and Fallout offer freedom of direction and narrative, enclosed yet incredibly detailed maps with numerous possibilities makes for a more immersive and enjoyable experience.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Not only is Dishonored 2 a perfect echo of the ethos that earned its predecessor a Game Of The Year title 4 years ago, it will also seriously make you question how much of a&#8230;<\/p>\n","protected":false},"author":476,"featured_media":11875,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[82,121],"tags":[6064],"class_list":["post-11770","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-lifestyle","category-tech","tag-tag4"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/posts\/11770","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/users\/476"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/comments?post=11770"}],"version-history":[{"count":0,"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/posts\/11770\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/media\/11875"}],"wp:attachment":[{"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/media?parent=11770"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/categories?post=11770"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/tags?post=11770"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}