{"id":14158,"date":"2016-12-14T23:47:54","date_gmt":"2016-12-14T23:47:54","guid":{"rendered":"http:\/\/thevoiceoflondon.co.uk\/?p=14158"},"modified":"2016-12-14T23:47:54","modified_gmt":"2016-12-14T23:47:54","slug":"the-nerd-the-video-game-and-the-stereotype-that-needs-to-end","status":"publish","type":"post","link":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/the-nerd-the-video-game-and-the-stereotype-that-needs-to-end\/","title":{"rendered":"The nerd, the video game and the stereotype that needs to end."},"content":{"rendered":"<h3>Spectacles, high waisted trousers and a copy of Fantastic Four #481. Seen in a movie, perhaps, but this archaic representation of gamers isn\u2019t accurate anymore.<\/h3>\n<h4>Reporter: Ryan Yeo | Sub-Editor: Emre Gunes<\/h4>\n<p>\u201cI remember my stepdad asking me once when I\u2019d grow out of games. I rebutted: do you grow out of books? Do you grow out of films? No, then why must I grow out of this particular entertainment medium?\u201d<\/p>\n<p>He makes a good point. I sat down with former IGN news editor, Luke Karmali, to discuss why the video game culture has become saturated with this negative stigma. Bombarded with accusations that we&#8217;re wasting our time with brain-harming activities and adopting\u00a0aggressive and lazy personalities, gamers can find it hard to proudly\u00a0be their pixel-loving selves.<\/p>\n<p>The sheer nature of a game only progressing with your immediate interaction, creates an immersion greater than other entertainment mediums can dream to achieve.\u00a0\u201cGames are an active medium whereas films and books are passive. You\u2019re a participant, rather than a spectator, and that brings an entirely new range of emotions and immersion to proceedings.\u201d And Luke&#8217;s right.\u00a0<i>Uncharted\u00a0<\/i> and <i>The Last of Us <\/i>experiment heavily with camera angles making for some truly breathtaking gameplay. A simple jump across a ledge becomes intense drama\u00a0when the games program intentionally makes the character miss the leap, and sweeps the\u00a0camera past his clambering hands\u00a0to the bottom of where their demise\u00a0might lie. While these parts are not controllable, they blend seamlessly to create a new genre of gaming &#8211; it essentially becomes a playable movie.<\/p>\n<div id=\"attachment_14256\" style=\"width: 1290px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-14256\" class=\"wp-image-14256 size-full\" src=\"http:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-content\/uploads\/sites\/64\/2016\/12\/videogameUNCHARTED.jpg\" alt=\"videogameuncharted\" width=\"1280\" height=\"720\" \/><p id=\"caption-attachment-14256\" class=\"wp-caption-text\">Uncharted 4 featured an ability to pause the game at any point and move the camera about in order to take a screenshot, emphasising the game&#8217;s classification as artistic and individual expression | Source: Ryan Yeo<\/p><\/div>\n<p>Because of this, however, he shocks me when he sympathises with those\u00a0that cite video games as the <a href=\"http:\/\/www.dailymail.co.uk\/news\/article-2249854\/Sandy-Hook-school-shooting-Adam-Lanza-spent-hours-playing-Call-Duty.html\">instigator for violence<\/a> such as the mass shooting in Connecticut. \u201cWith such intricacy and detail, it\u2019s more easy to be led and emotionally manipulated; it\u2019s crucial to think critically about things\u201d. Failing to see how the more pixelated a fire breathing dragon is, the less chances\u00a0I have of\u00a0still knowing I&#8217;m looking at a screen, I decided to do some research.<\/p>\n<p>Not only have\u00a0<a href=\"http:\/\/www.telegraph.co.uk\/science\/2016\/03\/12\/study-finds-no-evidence-violent-video-games-make-children-aggres\/\">studies<\/a> have found no link between video games and aggressive behaviour, but\u00a0i<a href=\"http:\/\/www.makeuseof.com\/tag\/video-game-stress-reduction-need-start-playing-right-now\/\">ronically<\/a>, playing violent video games\u00a0long-term equip people with the\u00a0mental skills to handle stress, reduce rates of\u00a0depression and create less\u00a0hostile feelings during stressful tasks.<\/p>\n<p>Many users of Pokemon Go cited the game as the reason they <a href=\"http:\/\/www.huffingtonpost.com\/rahis-saifi\/pokemon-gos-mental-health_b_11204184.html\">overcame<\/a> their anxiety of leaving their house, therefore improving their livelihood.\u00a0Researchers at the National Institute on Aging\u00a0<a href=\"https:\/\/www.ncsu.edu\/research\/results\/vol9n3\/03.html\">launched<\/a> a $1.2 million project to use\u00a0a\u00a0Nintendo\u00a0Wii in order to\u00a0help improve the daily cognitive functioning of senior citizens. I personally enjoyed playing as\u00a0female heroines as\u00a0my own way\u00a0of dealing with my closeted sexuality. Simply put, gaming improves people&#8217;s lives.<\/p>\n<p>Yet still,\u00a0if you kick back on the sofa after a hard day and play on a games console, you\u2019re branded as lazy or immature, as opposed to the fad-hungry mediation manics\u00a0who are praised in\u00a0healthily reducing stress levels.<\/p>\n<p>It&#8217;s no wonder, then, that young people turn to gaming more a form of escapism rather than other entertainment outlets. Given the fact that gaming has been around for a fraction of the time that movies have, video games have seen gender and sexuality representation progress at a much faster rate. While debates surrounding women&#8217;s scantily clad appearances in James Bond movies are still ongoing, Lara Croft&#8217;s physical transformation is a showing sign that the gaming industry knows that its players value equality and are ready for change now. In such an immersive landscape, you don&#8217;t want to feel like you&#8217;re playing a representation of a character that doesn&#8217;t fit with today&#8217;s social standards.<\/p>\n<div id=\"attachment_14252\" style=\"width: 582px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-14252\" class=\"wp-image-14252 size-full\" src=\"http:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-content\/uploads\/sites\/64\/2016\/12\/videogameLARACROFTquora.jpg\" alt=\"videogamelaracroftquora\" width=\"572\" height=\"248\" \/><p id=\"caption-attachment-14252\" class=\"wp-caption-text\">Lara Croft&#8217;s big busted and small waisted appearance was criticised harshly, yet only took a few years to drastically change this | Source: Quora<\/p><\/div>\n<p>And it&#8217;s not like this is an industry that\u00a0can afford to take such risks because of its small consumership.\u00a0The second most expensive film ever created is <i>Pirates of the Caribbean: At World\u2019s End, <\/i>with a $300 million budget. Grand Theft Auto 5 matched this budget and made more than the film did. In fact, it made $1 billion in its first three days, whilst the <i>Avengers <\/i>film took 19 days to make the same sales, and that still stands as the record. It\u2019s clear to see then, that it\u2019s not some mediocre platform that is an inherent niche.<\/p>\n<p>Far from it actually. More than 1.2 billion people are playing video games,\u00a0breaking gender boundaries with a 46% figure of female gamers. Dumbfounded with what seems like such a progressive and mainstream appeal, I\u00a0pushed Luke for more\u00a0reasons he could think of for why people hate gaming.<\/p>\n<h4>&#8220;Some think that the realm of gaming is specific to the greasy, lazy individuals who lie in their beds steeped in sweat, mountain dew and dust from doritos.&#8221;<\/h4>\n<div id=\"attachment_14217\" style=\"width: 582px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-14217\" class=\"wp-image-14217 size-full\" src=\"http:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-content\/uploads\/sites\/64\/2016\/12\/videogameC9quora.jpg\" alt=\"videogamec9quora\" width=\"572\" height=\"429\" \/><p id=\"caption-attachment-14217\" class=\"wp-caption-text\">Five gamers who were watched more on livestream gaming services than the NBA final in 2015. And not a glob of fat or dorito anywhere | Source: quora<\/p><\/div>\n<h4>&#8220;Some think that gaming is extremely anti-social.&#8221;<\/h4>\n<div id=\"attachment_14218\" style=\"width: 582px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-14218\" class=\"wp-image-14218 size-full\" src=\"http:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-content\/uploads\/sites\/64\/2016\/12\/videogameLOL.jpg\" alt=\"videogamelol\" width=\"572\" height=\"322\" \/><p id=\"caption-attachment-14218\" class=\"wp-caption-text\">The small number of individuals that turned out for the Lol gaming World Championships in 2014 | Source: quora<\/p><\/div>\n<h4>&#8220;Some think that it&#8217;s strictly for kids and young adolescents.&#8221;<\/h4>\n<div id=\"attachment_14228\" style=\"width: 970px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-14228\" class=\"wp-image-14228 size-full\" src=\"http:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-content\/uploads\/sites\/64\/2016\/12\/videogameSTATISTICS.png\" alt=\"videogamestatistics\" width=\"960\" height=\"898\" \/><p id=\"caption-attachment-14228\" class=\"wp-caption-text\">Your Grandparents don&#8217;t just sit in a stale room and eat Werther&#8217;s Originals it seems | Source: Ryan Yeo<\/p><\/div>\n<h4>&#8220;For some, it&#8217;s simply ignorance &#8211; they think\u00a0gaming is still stuck in the days of Pacman.&#8221;<\/h4>\n<div id=\"attachment_14219\" style=\"width: 1033px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-14219\" class=\"wp-image-14219 size-full\" src=\"http:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-content\/uploads\/sites\/64\/2016\/12\/videogameGRAPHICS.jpg\" alt=\"videogamegraphics\" width=\"1023\" height=\"575\" \/><p id=\"caption-attachment-14219\" class=\"wp-caption-text\">Admittedly only a slight improvement from the days of jumping down green pipes and falling puzzle cubes | Source: Ryan Yeo<\/p><\/div>\n<p>I think after a while he got tired of me pausing for 2 minutes in between each question to shove these images in his face.<\/p>\n<p>I can understand that conservatives\u00a0think gaming lacks depth and meaning. Sure enough, when I played the autobiographical game \u2018That Dragon, Cancer\u2019 it wasn\u2019t the narrative exploration of a number of abstracted scenes based on two parents\u2019 experience of losing their five-year-old to cancer that made my heart irrevocably wrench. No. It was clearly the lack of anything worthwhile.<\/p>\n<div id=\"attachment_14211\" style=\"width: 1010px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-14211\" class=\"wp-image-14211 size-full\" src=\"http:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-content\/uploads\/sites\/64\/2016\/12\/videogameDRAGONCANCERstatic.jpg\" alt=\"videogamedragoncancerstatic\" width=\"1000\" height=\"563\" \/><p id=\"caption-attachment-14211\" class=\"wp-caption-text\">A game that will leave you in tears &#8211; &#8216;That Dragon, Cancer&#8217; deals with the emotional turmoil families deal with when faced with terminal illnesses | Source: static<\/p><\/div>\n<p>Disappointing cynics with its lack of jump-n-shoot mechanics, the game requires the players\u2019 interaction with the characters to make certain choices, reflecting the ones the parents had to face. The game also includes narration from both parents, as well as recordings and voicemails they made during their journey with their child, and screenshots of real letters and drawings made by him.<\/p>\n<p>In\u00a0<em>Gone Home<\/em>, the player explores an abandoned family home and interacts with clues and objects that detail the backstory of a young girl struggling with her sexuality, and her dad who was sexually abused by his Uncle.\u00a0Instead of a film where there is no alternative but to watch it as the director intended you to consume it, an explorative game allows you to decide your own path, your own immersion, and ultimately your own role.<\/p>\n<p>In\u00a0<em>Depression Quest<\/em>, the game endeavours to show players what it&#8217;s like to live with such a burdening mental illness. Praised for it&#8217;s educational value, the game can end in multiple scenarios based on the players choices of certain hyperlinks. Some\u00a0choices are often crossed out and cannot be clicked on, a mechanism that\u00a0<i>Depression Quest<\/i>\u00a0uses to portray the character&#8217;s mental state and the fact that logical decisions may not be available to them. It also does something that most films would never dream of doing &#8211;\u00a0it can be played for free, and has a\u00a0pay-what-you-want\u00a0pricing model. The\u00a0National Suicide Prevention Lifeline\u00a0receives part of the proceeds.<\/p>\n<p>Games are not simple anymore. Nor are they useless.\u00a0We all love gaming\u00a0for different\u00a0reasons. For the time we fell in love with a particular character or bonded with someone over the frustration of a level, we cherish the immensely interactive experience. Because that&#8217;s what gaming is all about.\u00a0Why else does technology such as VR come into existence?\u00a0Putting yourself right there in the action fulfils individuals\u00a0needs for relation, comfort and escapism. And who can blame us for wanting to escape reality&#8230;have you seen how 2016 turned out?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spectacles, high waisted trousers and a copy of Fantastic Four #481. Seen in a movie, perhaps, but this archaic representation of gamers isn\u2019t accurate anymore. Reporter: Ryan Yeo | Sub-Editor: Emre Gunes \u201cI remember my&#8230;<\/p>\n","protected":false},"author":476,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[82,121],"tags":[],"class_list":["post-14158","post","type-post","status-publish","format-standard","hentry","category-lifestyle","category-tech"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/posts\/14158","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/users\/476"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/comments?post=14158"}],"version-history":[{"count":0,"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/posts\/14158\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/media?parent=14158"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/categories?post=14158"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.westminster.ac.uk\/thevoiceoflondon\/wp-json\/wp\/v2\/tags?post=14158"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}